Last week was a lot of very brief links. I’ll go for verbosity this week…
- Regular expressions and regular grammar. I hope you like detailed explanations. I’ve said it before: you should understand regular expressions. The difference between knowing and not knowing is sometimes the difference between knowing how to finish a project, and being hopelessly swamped. (via)
- A plea for less (XML) configuration files. From the same place. I don’t advocate rejecting XML files out of hand like some people, but I think you need to have a certain existing level of complexity already in your program before you use XML. For example, so complex that nobody will notice some XML sprinkled in there too.
- Where Looks Don’t Matter and Only the Best Writers Get Laid, a talk about the Internet from roughly the late 90s to the 2000s. Some parts of this get farther into political notes than I usually care to read, but I like the point made with “Many women and men alike are using, not building, the web.” I am frustrated by how the Internet is effectively one-way transmission for so many, like TV. (via I forget, sorry)
- Bringing Unix commands to a Windows world. It’s about Cygwin. I’ve installed Cygwin a number of times, but it’s such a strange hybrid I eventually stop after using it for whatever specific reason caused the first install. These days, it’s almost easier to set up a virtual machine on a Windows system and just switch over as needed.
- The Weird Stuff Warehouse. How much does this look like your basement? I like looking in stores like there cause there’s always some hardware item that seems to be worth resurrecting. (via)
- Open Source Game Clones. I feel iffy about these things. This tends to be viewed as “I want a free game”, not “I want the right to modify a game”. Also, you could argue it takes revenue away from the original artists who work on a product when it copies the original game methodology, reducing the incentive to produce. That could be debated, but I am certain of this: I wish people tried original rather than rehashed ideas in open source, because it has a much lower threshold for success. You don’t need a studio to tell you when you can be published… which is sort of the idea behind “indie gaming“, I suppose. (first link via)
- Remember those old not-a-desktop-not-a-laptop computers? They looked like this image I saw recently. I actually learned to use vi in a mild panic on a Sparcstation Voyager, which would be another device in that land between categories.
- SSH Tricks, found by accident while I was searching for how to do per-host configs in ssh, so that I only had to type a short name and leave off the long suffix (like dragonflybsd.org) when connecting to a server. Someday I might even get remote port forwarding over ssh correct.
- USSR’s old domain name attracts criminals. Somehow I doubt you can identify a criminal site by domain suffix that easily. (via)
Your unrelated link of the week: Massive Chalice, a Kickstarter for a new strategy and tactics game. It’s by Double Fine, who has made some fantastic stuff, and it has permadeath, turn-based combat, randomly generated maps… it’s a roguelike! It’s cross-platform, apparently, though I don’t know if it will work on any BSDs.
To be fair, several of those game clones need the original game data