I get indirectly cranky, this week.
- Dungeon Generation in Diablo 1. Roguelike! (via)
- Pressing Forward. “The grassroots mechanical keyboard scene”. I did not know about the Hall Effect, or the X1 keyboard, both of which are interesting.
- sc-im, a terminal spreadsheet. Like Visicalc all over again!
- Design tools are holding us back. I like the note on how toolschains are becoming too ultra-specific. (via)
- The Internet and My 53 Years Online.
- Finally got my Emacs setup just how I like it.
- Secretly Public Domain. This means there’s now a huge amount of books, free to read, that couldn’t be reliably identified before.
- The Builder’s Remorse. “once it was handed over to the corporation, everyone lost control”. Collectively no-one’s fault.
- Size and the Inert Sandbox. About Frontier: Elite.
- Tabletop Whale. “An original science illustration blog”. (via)
- The Glorious, Profitable, Inescapable Art of Addiction and Make Them Want. Delay. Fulfill. Repeat. Video games, in an experience I bet we all share.